Think before one move, undefeatable

Gameplay tactics and strategies discussion.
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SecretaryGM Iris
Posts: 601
Joined: 10/10/17 6:56 am

Think before one move, undefeatable

Post by SecretaryGM Iris » 10/10/17 10:06 am

1. Attack
Click on enemy’s Turf or resource plot and select “Attack”, dispatch your crews and you’ll be able to attack. When the sent crew arrives at the location, the will begin attacking the defenders.

2. Spy and Anti-spy
Upgrade before attacking, well be even better if you first spy the enemy's Turf or the resource plot (where the crew are busy robbing) to gain information in regard to the defensive crew, before deciding to attack. Upgrading "Radar" can support you with more detail when being attacked or attacking. Items like "Anti-spy" can be used to prevent your Turf from being spied for a period of time. Thus preventing the enemy form making any sudden move.

3. Raid and Reinforce
Click on enemy’s Turf and select “Raid” and choose a Raiding Time to launch an attack from the clan. Clan members can respond to raid and send out crews, the max amount of crew is determined by the Level of the “Clan Hall” of the one who starts the Raid. Crews that were sent to the Raid will meet up during Raiding time and start marching once the time ends. If attacking a powerful enemy, it would be best to use the Raid When a member of your clan is being targeted, players can click on that member’s Turf and select “Reinforce” to help that member defend against the attack. The amounts of crew that can be sent as reinforce are determined by the level of the “Clan Club” of the recipient.

4. Crew Intro and match up
Within Mafia City, your main forces are known as “Crew”. They are basically your own little gangster.
They are divided into 4 categories: Bulker, Biker, Shooter and Modified Vehicle. Each is crew’s ability can be viewed at the blue “!” mark in the Training interface.
Among them, the Bulker crew basically acts as shield to bear damage done onto team, thus when attacking one should send lots of Tank type Bulkers (such as those of Lv. 4, 6 and 7). Bikers have chance to attack enemy’s range crew, along with talent they can deal great amount of damage to range crews. Shooters are the damage output crew of the rear, when stationed at the Turf, with their talents sometimes provide defense bonus. Modified Vehicle’s talent provide attack bonus when attacking at the Turf.

5. Talent selection and usage of active skill
When Leader level up, skill Points are given, which can be used to unlock Talent. Talents are divided into 3 categories: Combat, Development and Support. When leveling to a certain stage points can be allocated to Active Skill; Such as “Beck and Call” (quickly recall sent out crews), “Ringleader” (To increase the marching crew’s cap) and “Rescue” (Instantly turn all lost crew to wounded, during the first battle after using this skill, thus greatly decreases the lost in a battle).

6. Lost and Wounded
Hospital can be built to accommodate the wounded in a battle. The higher the level of the building the more wounded it can accommodate. Investing on the “Hospital Expansion” within the “Invest Center”, one can also increase the max amount of wounded it can accommodate.
Crews from attacking will die if they are considered loss. Investing on the “First Aid” in the “Turf Defense” will only turn max. 10% of the loss to wounded. During Turf defense and Resource rob, crews will be wounded. If those wounded exceed the max accommodation amount within Hospital, then the exceeded wounded will be considered loss and end up dead. Thus it is very important to upgrade Hospital.
When attacking, one can always attack the robbing team so as to limit the available space in Hospital and thus resulting in great amount of crew loss when attacking the Turf.

7. Role of the Prison
On the City Map there is lots of ruined Prison, which is the starting point for Cops Raid. But one can always send crews to explore the prison, since crews within the prison cannot be attacked by other leaders, it is a great method to reduce loss.

8. Usage of Teleport
There 2 type of Teleport a Random and an Advance Teleport; Advance Teleport allows the player to choose where they want to Teleport to. Also when joining a Clan for the first time, that player will also receive 2 Clan Teleport, which will Teleport the Turf to a vicinity near the Clan Leader.
When attacking, one can use the Advance Teleport to teleport to vicinity near the target, thus reducing target’s response time and prevents reinforcement. When being attacked or spied, one cannot use the Random Teleport so in order to avoid the attack you can use the advance teleport.

9. Truce Item
Truce, when used prevents the user from being spied or attacked during the duration it is in effect. It is the ideal method to use when one cannot withstand an attack or will not be able to login for a long time.
Please note: Crews outside the mansion will still be attacked even when you have used the Truce Item.
:u1F600: :u1F602: :u1F605: :u1F606: :u1F607: :u1F608: :u1F60A: :u1F60D: :u1F60E: :u1F60F: :u1F610: :u1F618: :u1F61D: :u1F61E: :u1F621: :u1F624: :u1F625: :u1F628: :u1F629: :u1F62D: :u1F62F: :u1F631: :u1F635: :u1F637:

Mafia5D613B3_S3
Posts: 1
Joined: 10/20/17 5:11 am

Re: Think before one move, undefeatable

Post by Mafia5D613B3_S3 » 10/20/17 5:16 am

Goodgood
:u1F600: :u1F602: :u1F605: :u1F606: :u1F607: :u1F608: :u1F60A: :u1F60D: :u1F60E: :u1F60F: :u1F610: :u1F618: :u1F61D: :u1F61E: :u1F621: :u1F624: :u1F625: :u1F628: :u1F629: :u1F62D: :u1F62F: :u1F631: :u1F635: :u1F637:

SecretaryGM Iris
Posts: 601
Joined: 10/10/17 6:56 am

Re: Think before one move, undefeatable

Post by SecretaryGM Iris » 10/28/17 2:28 am

no one1_S55 wrote:
10/20/17 5:16 am
Goodgood
:u1F618: Thanks boss
:u1F600: :u1F602: :u1F605: :u1F606: :u1F607: :u1F608: :u1F60A: :u1F60D: :u1F60E: :u1F60F: :u1F610: :u1F618: :u1F61D: :u1F61E: :u1F621: :u1F624: :u1F625: :u1F628: :u1F629: :u1F62D: :u1F62F: :u1F631: :u1F635: :u1F637:

MafiaFBF24314_S14
Posts: 2
Joined: 09/19/17 6:06 am

Re: Think before one move, undefeatable

Post by MafiaFBF24314_S14 » 10/31/17 7:01 am

Looks nice! :u1F607:
:u1F600: :u1F602: :u1F605: :u1F606: :u1F607: :u1F608: :u1F60A: :u1F60D: :u1F60E: :u1F60F: :u1F610: :u1F618: :u1F61D: :u1F61E: :u1F621: :u1F624: :u1F625: :u1F628: :u1F629: :u1F62D: :u1F62F: :u1F631: :u1F635: :u1F637:

SecretaryGM Iris
Posts: 601
Joined: 10/10/17 6:56 am

Re: Think before one move, undefeatable

Post by SecretaryGM Iris » 11/02/17 1:10 pm

MafiaFBF24314_S14 wrote:
10/31/17 7:01 am
Looks nice! :u1F607:
Thanks for your supporting :u1F618:
:u1F600: :u1F602: :u1F605: :u1F606: :u1F607: :u1F608: :u1F60A: :u1F60D: :u1F60E: :u1F60F: :u1F610: :u1F618: :u1F61D: :u1F61E: :u1F621: :u1F624: :u1F625: :u1F628: :u1F629: :u1F62D: :u1F62F: :u1F631: :u1F635: :u1F637:

Alonzo Pogi_S306
Posts: 1
Joined: 09/25/18 3:44 am

Re: Think before one move, undefeatable

Post by Alonzo Pogi_S306 » 09/25/18 3:49 am

When you hit attack and crew is on the way to enemy but enemy enables truce after, what will happen?
:u1F600: :u1F602: :u1F605: :u1F606: :u1F607: :u1F608: :u1F60A: :u1F60D: :u1F60E: :u1F60F: :u1F610: :u1F618: :u1F61D: :u1F61E: :u1F621: :u1F624: :u1F625: :u1F628: :u1F629: :u1F62D: :u1F62F: :u1F631: :u1F635: :u1F637:
  • FatToe_S254 » 11/01/18 8:57 pm
    No battle will take place....crew will return

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